Keep an eye: by abuse of language, a wave equation is called any equation that admits wave-like solutions, which take the form . The equation , despite being called "the" wave equation, is not the only equation that does this.
Exponential solutions
To find exponential solutions to this wave equation, we can try a solution of the form:
where are the wave numbers in the directions, respectively, and is the angular frequency of the wave. The is the imaginary unit. This form of the solution is chosen because it represents a wave-like solution, which you mentioned as a characteristic of equations that can be called wave equations.
Let's calculate the second time derivative and the spatial derivatives of and substitute them into the wave equation:
Substituting these into the wave equation, we get:
For this equation to hold for all and , the coefficients of the exponentials on both sides must be equal. This leads to the dispersion relation:
Thus, the exponential functions of the form are solutions to the wave equation provided that their wave numbers and frequency satisfy the dispersion relation . This represents a wide range of possible solutions, as any and that satisfy this relation will give a valid solution.
As a Cauchy problem
Wave equation stated as a Cauchy problem. With initial and boundary conditions
Appears D'Alembert formula:
The Cauchy problem for the one-dimensional homogeneous wave equation is given by
and the solution is given by d'Alembert's formula:
Derivation
See anotacioneslatex.tex
\subsection
The process above that explain the \textit{brainwave} to obtain the expression for the eigenvector (go to equation \eqref{eigenvectorrelation}) can be performed with the original equation of motion for one of the central masses of several coupled oscillators.
Consider
We can try to augment the number of \textit{beads} to infinity, while reducing the \textit{distance} to 0. We will obtain a \textit{continuous} system, whose elements will be tagged with instead with . During the process we will call to the distance of the beads, so
and
Also, the mass has to decrease when the distance gets shorter, because otherwise we would arrive to infinite density. This way, . For the same reason, the Hook constant must get greater, since because continuity the differences trends to 0 and we wouldn't get oscillation at all.
So
or also
Taking ``in two steps'':
and
which is known as the wave equation. It represents the \textit{continuous case} of infinite oscillating masses.
Usually is taken , and the equation is rewritten as
If we observe the previous dispersion relation in the form
and since and is very small:
But this last expression could be derived directly like the original dispersion relation: we are inspired in the discrete case and consider that a "normal mode" solution would be
where the complex function take the role of the eigenvector. We infer and force to verify the equation. From here we would obtain
But observe two things:
\begin
\item For every we get two ``basis'' solutions
and
the combinations of them () produces all the solutions
\item Begin with
Observe that and , so if want for a real solution , i.e., , since:
we conclude, by ``Fourier unicity'' (I'm not sure about this):
Suppose we want a, for the moment, complex solution that verifies the initial condition for every , we force:
and therefore will be the Fourier transform of , .
But we still have more freedom degrees, we can fit an ``initial velocity profile'' :
So
and therefore is the Fourier transform of , .
We then solve the equations:
and we have finished.
\subsection
On the onther hand, observe that the general solution is:
If we take ,
where the functions and are inverse Fourier transform of and respectively. Then
and
and therefore
\section
First, we are going to consider the case where we have two extremes are atached to a wall:
\begin
\includegraphics[width=8cm]
\end
So we have . In particular,
for every . So we conclude that and so
On the other hand, imposing :
Let be the inverse Fourier transform of . Then
for every . So , and then
If we demand that the protagonist functions fulfill good properties then
and therefore
and
So the most general solution becomes
If we are looking for real solutions, mixing this ideas with the ones of equation \ref{realsolution2}:
\section
In the simplest wave equation
we have a basis solutions of the form
where necessarily
which is known as the dispersion relation.
But there are other equations, more complicated, that accept solutions of this form. They are sometimes called wave equation, too. But now, when we substitute the solution in the equation we obtain a more complicated relation between and . In other words, the basis waves don't move at the same velocity. The relation is known as dispersive relation because it explain how the different components of the Fourier decomposition of a general solution move. The result is that every comonent move at a different speed so the original shape spreads out when time evolves.
\section
We consider that distance of the slit to the screen is far bigger than the slit separation. We will have constructive interference (bright point) when the difference of the path from both slits is a multiple of th wavelength .
But since the screen is far away, we get a right angle:
\begin
\includegraphics[width=12cm]
\end
From here we have:
where and is the slit separation.
The destructive interference occurs at
A more useful setup is a \textbf{diffraction grating}, because we have more constructive interference and the bright spots are brighter. But the formula is the same.
\section
When a wave goes through a slit it creates an interference pattern in a screen with several fringes. The fringes respond to a formula. They form an angle with the slit such that: